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ryomaidol said:
Missingno. (Japanese: けつばん Ketsuban) is a dual-type Bird/Normal Glitch Pokémon. Due to the ease of which it can be found, it is one of the best-known Glitch Pokémon In later generations, other Glitch पोकेमोन are referred to as "a Missingno.", despite there being little relation to the one found in पोकेमोन Red and Blue, except perhaps via a shared number of 000. Missingno. appears due to an oversight in the programming of the Old Man's tutorial in Viridian City on how to catch Pokémon. When the game sets up the battle between the Old Man and a wild Weedle, it needs to change the player's name (temporarily) to "OLD MAN" so that it will display that name, rather than the player's entered name, during the battle. Due to the limited अंतरिक्ष on a Game Boy cartridge, the programmers decided to use the अंतरिक्ष where data for wild पोकेमोन found in the घास is stored (which is completely blank in Viridian City; only Surfing and Fishing data is used) to save the player's name temporarily. Normally, this would cause no abnormal activity, as this data is overwritten when the player moves to a different area. In all cities, however, this data remains blank, and so the data is never overwritten (as there is nothing new to overwrite it with), and thus, the data that was last entered (be it the player's name या the wild पोकेमोन data from another area) remains in place. This itself still causes no harm; however, an oversight in the programming of the tiles used to denote the किनारा, शोर of an island marks them as equivalent to grass. As all water routes have no real घास on them, likewise, the data is not overwritten, and so whatever data is in the slots for wild पोकेमोन found in the घास is used, be it the player's name या wild पोकेमोन found elsewhere, such as the Safari Zone. The name of the player has six hexadecimal values in it. The game needs only three "slots" of wild पोकेमोन data to store this. The species of wild पोकेमोन the player encounters along the coast are determined द्वारा the third, fifth, and seventh characters of the player's name, while their levels are determined द्वारा the second, fourth, and sixth characters, respectively. द्वारा knowing which letters and symbols correspond to which species and levels, through the use of certain calculators and charts (such as ), it is possible to set the name of the player at the start of the game to find specific पोकेमोन at specific levels.
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